Nznfr3d.Blender   : Archives du 21/12/2000 au 28/02/2001
Expéditeur:   jmsoler Date: Thu, 15 Feb 2001 07:01:32 +0100 Numéro:12112
Sujet précédent. Sujet: Re: [export RIB] message de Jan sur le rendering.renderman Sujet suivant.
Message(s) précédent(s):--1 --
Contenu: : text/plain.
...
L'animateur va raler, c'est en anglais!!!
Mais c'est pour le bien public, c'est un appel à la collaboration
pour écrire des shaders ....

"""
Hi,

can someone help me writing a simple shader for BMRT? I'm trying to
apply a tutorial from the "3D Photorealism Toolkit" book (Bill
Fleming) to BMRT. It's a simple battery model which should be rendered
with the help of 5 textures:

- color image map
- reflection image map
- diffusion image map
- specularity image map
- bump image map

The original model is a DXF file. I loaded it into Blender and applied
the textures. Which results in
http://www.janw.gothere.uk.com/Images/battery.blend.jpg (I'm not sure
if everything is correctly applied but the bump mapping looks nice). I
can use my export script to write a RIB file (with st-coordinates). I
used the "paintedplastic" shader to produce the image at
http://www.janw.gothere.uk.com/Images/battery.rib.jpg (so the texture
for the color should be no problem even if the st-coordinates are not
100% the same as in Blender's cylindrical mapping). Can someone help
me with writing a shader which takes the 5 textures and applies them
to color, reflection, diffusion, specularity, and bump? Any help would
be appreciated ;-)

Cheers,

Jan
"""


Message(s) suivant(s):--1 , 2 --
Fichier(s) joint(s):
Discussion: [export RIB] pb de shaders
   [export RIB] pb de shaders :-- Graphinc
       [export RIB] message de Jan sur l:-- jmsoler
           [export RIB] message de Jan sur l:-- jmsoler
           [export RIB] libribout.lib et lcc:-- jmsoler
               [export RIB] libribout.lib et lcc:-- jmsoler
       [export RIB] le groupe renderman :-- jmsoler
       [export RIB] pb de shaders:-- jmsoler
       [export RIB] pb de shaders ... c':-- Graphinc
           [export RIB] pb de shaders ... c':-- Freid
               euh..mais POV..bof bof:-- Graphinc
                   euh..mais POV..bof bof:-- jmsoler
                       euh..mais POV..bof bof:-- Sylvain DEBEUX
                       euh..mais POV..bof bof:-- Graphinc
                           euh..mais POV..bof bof:-- jmsoler
                               euh..mais POV..bof bof:-- Graphinc
Archives réaliséesavec Python 2.0 + PythonWin par JmSoler.